Spellweaver Volute / Necroskitter


 

Written by squinty_eyes

Johnny’s Quest is a weekly deckbuilding challenge for Magic: the Gathering that encourages players to build new decks while adhering to sometimes strange restrictions. Each week, we vote on which submission we liked the best of the previous week, while also submitting new decks to be put up for voting the following week. This is a fairly recent weekly challenge, partly designed to add new content to the Front Page. And because of that, for the first few weeks until we catch up with the most current contest, I’m going to be posting two week’s winners per article so we don’t miss out on any of the great decks submitted so far.

 


 

Card: Spellweaver Volute

Restrictions:

The total cost of the decklist must come in under $100, based on TCGplayer.com’s Average Price.
There must be four copies of the Week’s Card.
The decklist must be Modern Legal.
Please include a unique name for the deck.

Time and Time Again
by Tevish Szat

Lands
24x Island

Creatures
4x Delver of Secrets//Insectile Aberration
4x Jhessian Thief

Enchantments
4x Spellweaver Volute

Sorceries
4x Mystic Speculation
4x Artful Dodge

Instants
4x Gifts Ungiven
4x Boomerang
2x Opportunity
2x Fated Infatuation
4x Unsummon

 

I reached out to Tevish Szat and asked if they wanted to write anything about their deck, and this is what I got:

 

Let me let you all in on a little secret: I actually have a deck that’s a lot like this. It’s a bounce deck that uses Volute to get some extra mileage out of its bounce cards. The deck also has some buyback (Capsize) and generally wins with Delver beats. It’s a pretty fun tempo sort of deck that can play a very short, aggressive game with Delver or drag out for a long game when Capsize and Volute start to take over.

For the challenge, I was running 4x Volute, and what’s more I wasn’t just building a bounce deck with volute, I was building around Volute. In modern, which meant no Capsize, probably a good thing when Volute wants to shine. That’s when I hit on using buyback, namely Mystic Speculation, to repeatedly trigger Volute.

At 3UU, Volute is very much a curve topper, which is where it wants to be — your graveyard is full, your hand is mostly empty, and if you’re there, the beats have been overall stalled. Likely, you’re not making progress, but not losing ground either. Flashing back every bounce spell in your graveyard for 2U each (and two Prowess triggers each!) can be backbreaking against a foe that thinks they stabilized. Other than Bounce, Fated Infatuation seems pretty good, and the CA of Opportunity and Gifts is huge. Notably, while the deck provides a ton of targets for Volute, you can still grab an opponent’s instant if you need it!

 


 

Card: Necroskitter

Restrictions:

No monetary restrictions this week.
There must be four copies of the Week’s Card.
The decklist must be Modern Legal.
Please include a unique name for the deck.

Necro Revival
by Dudibus

Creatures
4x Necroskitter
3x Spitebellows
4x Dusk Urchins
3x Skinrender
4x Shriekmaw
4x Flamekin Harbinger
2x Skithiryx, the Blight Dragon

Spells
4x Lightning Bolt
4x Dreadbore
4x Pyrrhic Revival
2x Black Sun’s Zenith

Lands
4x Blood Crypt
4x Sulfurous Springs
7x Swamp
7x Mountain

 

I reached out to DudibusĀ and asked if they wanted to write anything about their deck, and this is what I got:

 

I have fond memories of the Lorywn block. It was a fun, engaging set that was very limited friendly. It was also the block that my wife enjoyed the most which is nice because it meant I got to play a lot more magic than before. Since my wife and I loved limited play, we crafted a league where we each started with 6 booster packs and we played for ante. If you lost 5 games in a row, you were allowed to go buy another booster. We allowed one trade per game session on a one for one basis only. By the end of the block, we knew the meta backwards and forwards, and our decks had started to become very solid creations we could pilot with our eyes closed.

When I saw that Necroskitter was the build around me card for Johnny’s Quest I knew I had to submit an updated version of the deck that I had developed from this mini-league. It was well tuned, lots of fun to play, plus a lot of new cards had come out that could bolster its power levels, but not so many that it wasn’t the same deck anymore. The core design still held strong. The greatest thing about this deck is its flexibility. Many times you see a new card for a deck but trying to fit it in makes you feel bad because you have to cut out an old favorite. But this deck has lots of room to swap out cards to match your own play style.


Next week we’ll have decks for the Grandeur mechanic and Incarnations!


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